Collection

Making design fun

Caltrain, After Effects, and a stubborn suspicion that everything could be easier. A collection of vibe-coded experiments exploring playful interactions, gesture, and the joy of creation.

5 experiments·Apr 2026

I work best when I'm making things I genuinely enjoy, things I'd make even without payment. That's when the best work happens.

The philosophy: friction-free creation

I had this idea stuck in my head and wanted to make it—a small playful thing just for fun. So I did it, with After Effects. But it took me almost the whole day, learning After Effects from zero just to create that moment.

That's when I fell in love with vibe-coding. Once you have some ideas and a smart tool to help bring them to life, that feeling is addictive. The friction between idea and reality disappears.

The question that drives it all: Why should making things be hard? Why should there be so much friction between an idea and its realization?

Curiosity, not FOMO

The difference between learning something because it's trendy vs. learning something because you're genuinely curious is everything. FOMO-driven learning feels like obligation. Curiosity feels like play.

Every experiment here came from pure curiosity. Not "should I learn this?" but "I have an idea and I want to see it come to life, whatever it takes." The tools are just the means to the end.

The experiments

Birthday card

A small moment of delight. A reminder that design doesn't need to be grand—sometimes the joy is in the details, the unexpected animation, the gesture that makes you smile.

Hand gesture interactions

Exploring how gestures can make technology feel natural and embodied. When interaction becomes intuitive, the tool disappears. Only the delight remains.

Hand interaction exploration

Deep dive into physical gesture. How does the hand move? What makes a gesture feel right? This is vibe-coding in motion—refining until it feels natural.

Palo Alto moment

A location-based concept. What happens when design meets place? Exploring how context shapes interaction.

Voice interaction

Beyond screens. Exploring how voice can become an interface—natural, conversational, human. What does it feel like to talk to a tool that listens?

One block of prompts

The best creation tools don't drown you in options. They give you one powerful, focused intention. You think in blocks: your idea → your prompt → your output.

No fussy settings. No analysis paralysis. No endless tweaking. Just flow. The tool becomes invisible and only the delight remains.

What makes design playful

Playful design is when you stumble on surprising interactions. A gesture that feels right. An animation that makes you smile. A workflow that feels effortless.

These aren't accidents. They're moments of careful thinking disguised as play. The designer sweated over the details—the easing curve, the timing, the haptic feedback—so the user could experience pure delight.

The core belief: If I can remove friction, amplify joy, and make creation feel less like work and more like play, then I've done my job.

Why this matters

In an era where creation tools are becoming more powerful, the question isn't "can I make it?" but "can I make it joyfully?"

The Caltrain moment taught me that the friction matters. Learning a tool shouldn't be a barrier to your idea. Tools should accelerate you toward the joy of creation, not away from it.

These experiments are evidence of that philosophy: small ideas, vibe-coded into existence, with no apologies for taking the scenic route or trying the unconventional approach.

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