Product launch from 0–1
A case study on building and shipping a product from zero to one.
Building a product from scratch is one of the most challenging and rewarding experiences in product design and engineering. This case study explores the journey from initial concept to shipping a working product.
From zero to prototype
The first step is always understanding the problem deeply. Not just the surface-level problem, but the underlying needs, pain points, and opportunities that inform a better solution.
This phase is about rapid experimentation. Build prototypes quickly, test assumptions early, and learn from failures fast. The goal isn't perfection—it's understanding.
Defining the one
"One" doesn't mean one feature. It means one coherent product with a clear point of view. Every feature should serve a single mission. Anything that doesn't belong gets cut.
This requires discipline. It's tempting to add features, expand scope, and build for hypothetical futures. The best products do one thing exceptionally well.
Shipping as learning
Shipping isn't the end—it's the beginning. Real users will interact with your product in ways you never anticipated. Their feedback, their behavior, their struggles, all inform what comes next.
The gap between what you think you built and what users actually experience is where the most important work happens. Stay close to that gap. Listen. Iterate. Ship again.
- Apple — GenAI Prototyper (May 2025 – present)
- Meetfood — Founding Product Designer (Mar 2021 – Dec 2022)